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-rw-r--r--vanilla/node_modules/nanoid/index.browser.cjs72
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diff --git a/vanilla/node_modules/nanoid/index.browser.cjs b/vanilla/node_modules/nanoid/index.browser.cjs
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+// This file replaces `index.js` in bundlers like webpack or Rollup,
+// according to `browser` config in `package.json`.
+
+let { urlAlphabet } = require('./url-alphabet/index.cjs')
+
+let random = bytes => crypto.getRandomValues(new Uint8Array(bytes))
+
+let customRandom = (alphabet, defaultSize, getRandom) => {
+ // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+ // values closer to the alphabet size. The bitmask calculates the closest
+ // `2^31 - 1` number, which exceeds the alphabet size.
+ // For example, the bitmask for the alphabet size 30 is 31 (00011111).
+ // `Math.clz32` is not used, because it is not available in browsers.
+ let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
+ // Though, the bitmask solution is not perfect since the bytes exceeding
+ // the alphabet size are refused. Therefore, to reliably generate the ID,
+ // the random bytes redundancy has to be satisfied.
+
+ // Note: every hardware random generator call is performance expensive,
+ // because the system call for entropy collection takes a lot of time.
+ // So, to avoid additional system calls, extra bytes are requested in advance.
+
+ // Next, a step determines how many random bytes to generate.
+ // The number of random bytes gets decided upon the ID size, mask,
+ // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+ // according to benchmarks).
+
+ // `-~f => Math.ceil(f)` if f is a float
+ // `-~i => i + 1` if i is an integer
+ let step = -~((1.6 * mask * defaultSize) / alphabet.length)
+
+ return (size = defaultSize) => {
+ let id = ''
+ while (true) {
+ let bytes = getRandom(step)
+ // A compact alternative for `for (var i = 0; i < step; i++)`.
+ let j = step | 0
+ while (j--) {
+ // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
+ id += alphabet[bytes[j] & mask] || ''
+ if (id.length === size) return id
+ }
+ }
+ }
+}
+
+let customAlphabet = (alphabet, size = 21) =>
+ customRandom(alphabet, size, random)
+
+let nanoid = (size = 21) =>
+ crypto.getRandomValues(new Uint8Array(size)).reduce((id, byte) => {
+ // It is incorrect to use bytes exceeding the alphabet size.
+ // The following mask reduces the random byte in the 0-255 value
+ // range to the 0-63 value range. Therefore, adding hacks, such
+ // as empty string fallback or magic numbers, is unneccessary because
+ // the bitmask trims bytes down to the alphabet size.
+ byte &= 63
+ if (byte < 36) {
+ // `0-9a-z`
+ id += byte.toString(36)
+ } else if (byte < 62) {
+ // `A-Z`
+ id += (byte - 26).toString(36).toUpperCase()
+ } else if (byte > 62) {
+ id += '-'
+ } else {
+ id += '_'
+ }
+ return id
+ }, '')
+
+module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }