import { utf8fromStringLoose } from '@exodus/bytes/utf8.js' import { createSinglebyteEncoder } from '@exodus/bytes/single-byte.js' import { isMultibyte, getMultibyteEncoder, normalizeEncoding, E_ENCODING, } from './fallback/encoding.js' import { percentEncoder } from './fallback/percent.js' import { encodeMap } from './fallback/single-byte.js' import { E_STRING } from './fallback/_utils.js' // https://url.spec.whatwg.org/#string-percent-encode-after-encoding // Codepoints below 0x20, 0x7F specifically, and above 0x7F (non-ASCII) are always encoded // > A C0 control is a code point in the range U+0000 NULL to U+001F INFORMATION SEPARATOR ONE, inclusive. // > The C0 control percent-encode set are the C0 controls and all code points greater than U+007E (~). export function percentEncodeAfterEncoding(encoding, input, percentEncodeSet, spaceAsPlus = false) { const enc = normalizeEncoding(encoding) // Ref: https://encoding.spec.whatwg.org/#get-an-encoder if (!enc || enc === 'replacement' || enc === 'utf-16le' || enc === 'utf-16be') { throw new RangeError(E_ENCODING) } const percent = percentEncoder(percentEncodeSet, spaceAsPlus) if (enc === 'utf-8') return percent(utf8fromStringLoose(input)) const multi = isMultibyte(enc) const encoder = multi ? getMultibyteEncoder() : createSinglebyteEncoder const fatal = encoder(enc) try { return percent(fatal(input)) } catch {} let res = '' let last = 0 if (multi) { const rep = enc === 'gb18030' ? percent(fatal('\uFFFD')) : `%26%23${0xff_fd}%3B` // only gb18030 can encode it const escaping = encoder(enc, (cp, u, i) => { res += percent(u, last, i) res += cp >= 0xd8_00 && cp < 0xe0_00 ? rep : `%26%23${cp}%3B` // &#cp; last = i return 0 // no bytes emitted }) const u = escaping(input) // has side effects on res res += percent(u, last) } else { if (typeof input !== 'string') throw new TypeError(E_STRING) // all other paths have their own validation const m = encodeMap(enc) const len = input.length const u = new Uint8Array(len) for (let i = 0; i < len; i++) { const x = input.charCodeAt(i) const b = m[x] if (!b && x) { let cp = x const i0 = i if (x >= 0xd8_00 && x < 0xe0_00) { cp = 0xff_fd if (x < 0xdc_00 && i + 1 < len) { const x1 = input.charCodeAt(i + 1) if (x1 >= 0xdc_00 && x1 < 0xe0_00) { cp = 0x1_00_00 + ((x1 & 0x3_ff) | ((x & 0x3_ff) << 10)) i++ } } } res += `${percent(u, last, i0)}%26%23${cp}%3B` // &#cp; last = i + 1 // skip current } else { u[i] = b } } res += percent(u, last) } return res }