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| author | Adam Mathes <adam@adammathes.com> | 2026-02-14 14:46:37 -0800 |
|---|---|---|
| committer | Adam Mathes <adam@adammathes.com> | 2026-02-14 14:46:37 -0800 |
| commit | afa87af01c79a9baa539f2992d32154d2a4739bd (patch) | |
| tree | 92c7416db734270a2fee1d72ee9cc119379ff8e1 /vanilla/node_modules/entities/dist/commonjs/decode.js | |
| parent | 3b927e84d200402281f68181cd4253bc77e5528d (diff) | |
| download | neko-afa87af01c79a9baa539f2992d32154d2a4739bd.tar.gz neko-afa87af01c79a9baa539f2992d32154d2a4739bd.tar.bz2 neko-afa87af01c79a9baa539f2992d32154d2a4739bd.zip | |
task: delete vanilla js prototype\n\n- Removed vanilla/ directory and web/dist/vanilla directory\n- Updated Makefile, Dockerfile, and CI workflow to remove vanilla references\n- Cleaned up web/web.go to remove vanilla embed and routes\n- Verified build and tests pass\n\nCloses NK-2tcnmq
Diffstat (limited to 'vanilla/node_modules/entities/dist/commonjs/decode.js')
| -rw-r--r-- | vanilla/node_modules/entities/dist/commonjs/decode.js | 511 |
1 files changed, 0 insertions, 511 deletions
diff --git a/vanilla/node_modules/entities/dist/commonjs/decode.js b/vanilla/node_modules/entities/dist/commonjs/decode.js deleted file mode 100644 index 3e239db..0000000 --- a/vanilla/node_modules/entities/dist/commonjs/decode.js +++ /dev/null @@ -1,511 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -exports.fromCodePoint = exports.replaceCodePoint = exports.decodeCodePoint = exports.xmlDecodeTree = exports.htmlDecodeTree = exports.EntityDecoder = exports.DecodingMode = exports.BinTrieFlags = void 0; -exports.determineBranch = determineBranch; -exports.decodeHTML = decodeHTML; -exports.decodeHTMLAttribute = decodeHTMLAttribute; -exports.decodeHTMLStrict = decodeHTMLStrict; -exports.decodeXML = decodeXML; -const decode_data_html_js_1 = require("./generated/decode-data-html.js"); -const decode_data_xml_js_1 = require("./generated/decode-data-xml.js"); -const decode_codepoint_js_1 = require("./decode-codepoint.js"); -var CharCodes; -(function (CharCodes) { - CharCodes[CharCodes["NUM"] = 35] = "NUM"; - CharCodes[CharCodes["SEMI"] = 59] = "SEMI"; - CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS"; - CharCodes[CharCodes["ZERO"] = 48] = "ZERO"; - CharCodes[CharCodes["NINE"] = 57] = "NINE"; - CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A"; - CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F"; - CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X"; - CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z"; - CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A"; - CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F"; - CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z"; -})(CharCodes || (CharCodes = {})); -/** Bit that needs to be set to convert an upper case ASCII character to lower case */ -const TO_LOWER_BIT = 32; -var BinTrieFlags; -(function (BinTrieFlags) { - BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH"; - BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH"; - BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE"; -})(BinTrieFlags || (exports.BinTrieFlags = BinTrieFlags = {})); -function isNumber(code) { - return code >= CharCodes.ZERO && code <= CharCodes.NINE; -} -function isHexadecimalCharacter(code) { - return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || - (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F)); -} -function isAsciiAlphaNumeric(code) { - return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || - (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || - isNumber(code)); -} -/** - * Checks if the given character is a valid end character for an entity in an attribute. - * - * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. - * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state - */ -function isEntityInAttributeInvalidEnd(code) { - return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); -} -var EntityDecoderState; -(function (EntityDecoderState) { - EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart"; - EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart"; - EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal"; - EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex"; - EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity"; -})(EntityDecoderState || (EntityDecoderState = {})); -var DecodingMode; -(function (DecodingMode) { - /** Entities in text nodes that can end with any character. */ - DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy"; - /** Only allow entities terminated with a semicolon. */ - DecodingMode[DecodingMode["Strict"] = 1] = "Strict"; - /** Entities in attributes have limitations on ending characters. */ - DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute"; -})(DecodingMode || (exports.DecodingMode = DecodingMode = {})); -/** - * Token decoder with support of writing partial entities. - */ -class EntityDecoder { - constructor( - /** The tree used to decode entities. */ - decodeTree, - /** - * The function that is called when a codepoint is decoded. - * - * For multi-byte named entities, this will be called multiple times, - * with the second codepoint, and the same `consumed` value. - * - * @param codepoint The decoded codepoint. - * @param consumed The number of bytes consumed by the decoder. - */ - emitCodePoint, - /** An object that is used to produce errors. */ - errors) { - this.decodeTree = decodeTree; - this.emitCodePoint = emitCodePoint; - this.errors = errors; - /** The current state of the decoder. */ - this.state = EntityDecoderState.EntityStart; - /** Characters that were consumed while parsing an entity. */ - this.consumed = 1; - /** - * The result of the entity. - * - * Either the result index of a numeric entity, or the codepoint of a - * numeric entity. - */ - this.result = 0; - /** The current index in the decode tree. */ - this.treeIndex = 0; - /** The number of characters that were consumed in excess. */ - this.excess = 1; - /** The mode in which the decoder is operating. */ - this.decodeMode = DecodingMode.Strict; - } - /** Resets the instance to make it reusable. */ - startEntity(decodeMode) { - this.decodeMode = decodeMode; - this.state = EntityDecoderState.EntityStart; - this.result = 0; - this.treeIndex = 0; - this.excess = 1; - this.consumed = 1; - } - /** - * Write an entity to the decoder. This can be called multiple times with partial entities. - * If the entity is incomplete, the decoder will return -1. - * - * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the - * entity is incomplete, and resume when the next string is written. - * - * @param input The string containing the entity (or a continuation of the entity). - * @param offset The offset at which the entity begins. Should be 0 if this is not the first call. - * @returns The number of characters that were consumed, or -1 if the entity is incomplete. - */ - write(input, offset) { - switch (this.state) { - case EntityDecoderState.EntityStart: { - if (input.charCodeAt(offset) === CharCodes.NUM) { - this.state = EntityDecoderState.NumericStart; - this.consumed += 1; - return this.stateNumericStart(input, offset + 1); - } - this.state = EntityDecoderState.NamedEntity; - return this.stateNamedEntity(input, offset); - } - case EntityDecoderState.NumericStart: { - return this.stateNumericStart(input, offset); - } - case EntityDecoderState.NumericDecimal: { - return this.stateNumericDecimal(input, offset); - } - case EntityDecoderState.NumericHex: { - return this.stateNumericHex(input, offset); - } - case EntityDecoderState.NamedEntity: { - return this.stateNamedEntity(input, offset); - } - } - } - /** - * Switches between the numeric decimal and hexadecimal states. - * - * Equivalent to the `Numeric character reference state` in the HTML spec. - * - * @param input The string containing the entity (or a continuation of the entity). - * @param offset The current offset. - * @returns The number of characters that were consumed, or -1 if the entity is incomplete. - */ - stateNumericStart(input, offset) { - if (offset >= input.length) { - return -1; - } - if ((input.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { - this.state = EntityDecoderState.NumericHex; - this.consumed += 1; - return this.stateNumericHex(input, offset + 1); - } - this.state = EntityDecoderState.NumericDecimal; - return this.stateNumericDecimal(input, offset); - } - addToNumericResult(input, start, end, base) { - if (start !== end) { - const digitCount = end - start; - this.result = - this.result * Math.pow(base, digitCount) + - Number.parseInt(input.substr(start, digitCount), base); - this.consumed += digitCount; - } - } - /** - * Parses a hexadecimal numeric entity. - * - * Equivalent to the `Hexademical character reference state` in the HTML spec. - * - * @param input The string containing the entity (or a continuation of the entity). - * @param offset The current offset. - * @returns The number of characters that were consumed, or -1 if the entity is incomplete. - */ - stateNumericHex(input, offset) { - const startIndex = offset; - while (offset < input.length) { - const char = input.charCodeAt(offset); - if (isNumber(char) || isHexadecimalCharacter(char)) { - offset += 1; - } - else { - this.addToNumericResult(input, startIndex, offset, 16); - return this.emitNumericEntity(char, 3); - } - } - this.addToNumericResult(input, startIndex, offset, 16); - return -1; - } - /** - * Parses a decimal numeric entity. - * - * Equivalent to the `Decimal character reference state` in the HTML spec. - * - * @param input The string containing the entity (or a continuation of the entity). - * @param offset The current offset. - * @returns The number of characters that were consumed, or -1 if the entity is incomplete. - */ - stateNumericDecimal(input, offset) { - const startIndex = offset; - while (offset < input.length) { - const char = input.charCodeAt(offset); - if (isNumber(char)) { - offset += 1; - } - else { - this.addToNumericResult(input, startIndex, offset, 10); - return this.emitNumericEntity(char, 2); - } - } - this.addToNumericResult(input, startIndex, offset, 10); - return -1; - } - /** - * Validate and emit a numeric entity. - * - * Implements the logic from the `Hexademical character reference start - * state` and `Numeric character reference end state` in the HTML spec. - * - * @param lastCp The last code point of the entity. Used to see if the - * entity was terminated with a semicolon. - * @param expectedLength The minimum number of characters that should be - * consumed. Used to validate that at least one digit - * was consumed. - * @returns The number of characters that were consumed. - */ - emitNumericEntity(lastCp, expectedLength) { - var _a; - // Ensure we consumed at least one digit. - if (this.consumed <= expectedLength) { - (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); - return 0; - } - // Figure out if this is a legit end of the entity - if (lastCp === CharCodes.SEMI) { - this.consumed += 1; - } - else if (this.decodeMode === DecodingMode.Strict) { - return 0; - } - this.emitCodePoint((0, decode_codepoint_js_1.replaceCodePoint)(this.result), this.consumed); - if (this.errors) { - if (lastCp !== CharCodes.SEMI) { - this.errors.missingSemicolonAfterCharacterReference(); - } - this.errors.validateNumericCharacterReference(this.result); - } - return this.consumed; - } - /** - * Parses a named entity. - * - * Equivalent to the `Named character reference state` in the HTML spec. - * - * @param input The string containing the entity (or a continuation of the entity). - * @param offset The current offset. - * @returns The number of characters that were consumed, or -1 if the entity is incomplete. - */ - stateNamedEntity(input, offset) { - const { decodeTree } = this; - let current = decodeTree[this.treeIndex]; - // The mask is the number of bytes of the value, including the current byte. - let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; - for (; offset < input.length; offset++, this.excess++) { - const char = input.charCodeAt(offset); - this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char); - if (this.treeIndex < 0) { - return this.result === 0 || - // If we are parsing an attribute - (this.decodeMode === DecodingMode.Attribute && - // We shouldn't have consumed any characters after the entity, - (valueLength === 0 || - // And there should be no invalid characters. - isEntityInAttributeInvalidEnd(char))) - ? 0 - : this.emitNotTerminatedNamedEntity(); - } - current = decodeTree[this.treeIndex]; - valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; - // If the branch is a value, store it and continue - if (valueLength !== 0) { - // If the entity is terminated by a semicolon, we are done. - if (char === CharCodes.SEMI) { - return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess); - } - // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it. - if (this.decodeMode !== DecodingMode.Strict) { - this.result = this.treeIndex; - this.consumed += this.excess; - this.excess = 0; - } - } - } - return -1; - } - /** - * Emit a named entity that was not terminated with a semicolon. - * - * @returns The number of characters consumed. - */ - emitNotTerminatedNamedEntity() { - var _a; - const { result, decodeTree } = this; - const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; - this.emitNamedEntityData(result, valueLength, this.consumed); - (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference(); - return this.consumed; - } - /** - * Emit a named entity. - * - * @param result The index of the entity in the decode tree. - * @param valueLength The number of bytes in the entity. - * @param consumed The number of characters consumed. - * - * @returns The number of characters consumed. - */ - emitNamedEntityData(result, valueLength, consumed) { - const { decodeTree } = this; - this.emitCodePoint(valueLength === 1 - ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH - : decodeTree[result + 1], consumed); - if (valueLength === 3) { - // For multi-byte values, we need to emit the second byte. - this.emitCodePoint(decodeTree[result + 2], consumed); - } - return consumed; - } - /** - * Signal to the parser that the end of the input was reached. - * - * Remaining data will be emitted and relevant errors will be produced. - * - * @returns The number of characters consumed. - */ - end() { - var _a; - switch (this.state) { - case EntityDecoderState.NamedEntity: { - // Emit a named entity if we have one. - return this.result !== 0 && - (this.decodeMode !== DecodingMode.Attribute || - this.result === this.treeIndex) - ? this.emitNotTerminatedNamedEntity() - : 0; - } - // Otherwise, emit a numeric entity if we have one. - case EntityDecoderState.NumericDecimal: { - return this.emitNumericEntity(0, 2); - } - case EntityDecoderState.NumericHex: { - return this.emitNumericEntity(0, 3); - } - case EntityDecoderState.NumericStart: { - (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); - return 0; - } - case EntityDecoderState.EntityStart: { - // Return 0 if we have no entity. - return 0; - } - } - } -} -exports.EntityDecoder = EntityDecoder; -/** - * Creates a function that decodes entities in a string. - * - * @param decodeTree The decode tree. - * @returns A function that decodes entities in a string. - */ -function getDecoder(decodeTree) { - let returnValue = ""; - const decoder = new EntityDecoder(decodeTree, (data) => (returnValue += (0, decode_codepoint_js_1.fromCodePoint)(data))); - return function decodeWithTrie(input, decodeMode) { - let lastIndex = 0; - let offset = 0; - while ((offset = input.indexOf("&", offset)) >= 0) { - returnValue += input.slice(lastIndex, offset); - decoder.startEntity(decodeMode); - const length = decoder.write(input, - // Skip the "&" - offset + 1); - if (length < 0) { - lastIndex = offset + decoder.end(); - break; - } - lastIndex = offset + length; - // If `length` is 0, skip the current `&` and continue. - offset = length === 0 ? lastIndex + 1 : lastIndex; - } - const result = returnValue + input.slice(lastIndex); - // Make sure we don't keep a reference to the final string. - returnValue = ""; - return result; - }; -} -/** - * Determines the branch of the current node that is taken given the current - * character. This function is used to traverse the trie. - * - * @param decodeTree The trie. - * @param current The current node. - * @param nodeIdx The index right after the current node and its value. - * @param char The current character. - * @returns The index of the next node, or -1 if no branch is taken. - */ -function determineBranch(decodeTree, current, nodeIndex, char) { - const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; - const jumpOffset = current & BinTrieFlags.JUMP_TABLE; - // Case 1: Single branch encoded in jump offset - if (branchCount === 0) { - return jumpOffset !== 0 && char === jumpOffset ? nodeIndex : -1; - } - // Case 2: Multiple branches encoded in jump table - if (jumpOffset) { - const value = char - jumpOffset; - return value < 0 || value >= branchCount - ? -1 - : decodeTree[nodeIndex + value] - 1; - } - // Case 3: Multiple branches encoded in dictionary - // Binary search for the character. - let lo = nodeIndex; - let hi = lo + branchCount - 1; - while (lo <= hi) { - const mid = (lo + hi) >>> 1; - const midValue = decodeTree[mid]; - if (midValue < char) { - lo = mid + 1; - } - else if (midValue > char) { - hi = mid - 1; - } - else { - return decodeTree[mid + branchCount]; - } - } - return -1; -} -const htmlDecoder = /* #__PURE__ */ getDecoder(decode_data_html_js_1.htmlDecodeTree); -const xmlDecoder = /* #__PURE__ */ getDecoder(decode_data_xml_js_1.xmlDecodeTree); -/** - * Decodes an HTML string. - * - * @param htmlString The string to decode. - * @param mode The decoding mode. - * @returns The decoded string. - */ -function decodeHTML(htmlString, mode = DecodingMode.Legacy) { - return htmlDecoder(htmlString, mode); -} -/** - * Decodes an HTML string in an attribute. - * - * @param htmlAttribute The string to decode. - * @returns The decoded string. - */ -function decodeHTMLAttribute(htmlAttribute) { - return htmlDecoder(htmlAttribute, DecodingMode.Attribute); -} -/** - * Decodes an HTML string, requiring all entities to be terminated by a semicolon. - * - * @param htmlString The string to decode. - * @returns The decoded string. - */ -function decodeHTMLStrict(htmlString) { - return htmlDecoder(htmlString, DecodingMode.Strict); -} -/** - * Decodes an XML string, requiring all entities to be terminated by a semicolon. - * - * @param xmlString The string to decode. - * @returns The decoded string. - */ -function decodeXML(xmlString) { - return xmlDecoder(xmlString, DecodingMode.Strict); -} -// Re-export for use by eg. htmlparser2 -var decode_data_html_js_2 = require("./generated/decode-data-html.js"); -Object.defineProperty(exports, "htmlDecodeTree", { enumerable: true, get: function () { return decode_data_html_js_2.htmlDecodeTree; } }); -var decode_data_xml_js_2 = require("./generated/decode-data-xml.js"); -Object.defineProperty(exports, "xmlDecodeTree", { enumerable: true, get: function () { return decode_data_xml_js_2.xmlDecodeTree; } }); -var decode_codepoint_js_2 = require("./decode-codepoint.js"); -Object.defineProperty(exports, "decodeCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.decodeCodePoint; } }); -Object.defineProperty(exports, "replaceCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.replaceCodePoint; } }); -Object.defineProperty(exports, "fromCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.fromCodePoint; } }); -//# sourceMappingURL=decode.js.map
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