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authorAdam Mathes <adam@adammathes.com>2026-02-13 21:34:48 -0800
committerAdam Mathes <adam@adammathes.com>2026-02-13 21:34:48 -0800
commit76cb9c2a39d477a64824a985ade40507e3bbade1 (patch)
tree41e997aa9c6f538d3a136af61dae9424db2005a9 /vanilla/node_modules/nanoid/index.cjs
parent819a39a21ac992b1393244a4c283bbb125208c69 (diff)
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feat(vanilla): add testing infrastructure and tests (NK-wjnczv)
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diff --git a/vanilla/node_modules/nanoid/index.cjs b/vanilla/node_modules/nanoid/index.cjs
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+let crypto = require('crypto')
+
+let { urlAlphabet } = require('./url-alphabet/index.cjs')
+
+// It is best to make fewer, larger requests to the crypto module to
+// avoid system call overhead. So, random numbers are generated in a
+// pool. The pool is a Buffer that is larger than the initial random
+// request size by this multiplier. The pool is enlarged if subsequent
+// requests exceed the maximum buffer size.
+const POOL_SIZE_MULTIPLIER = 128
+let pool, poolOffset
+
+let fillPool = bytes => {
+ if (!pool || pool.length < bytes) {
+ pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
+ crypto.randomFillSync(pool)
+ poolOffset = 0
+ } else if (poolOffset + bytes > pool.length) {
+ crypto.randomFillSync(pool)
+ poolOffset = 0
+ }
+ poolOffset += bytes
+}
+
+let random = bytes => {
+ // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
+ fillPool((bytes |= 0))
+ return pool.subarray(poolOffset - bytes, poolOffset)
+}
+
+let customRandom = (alphabet, defaultSize, getRandom) => {
+ // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+ // values closer to the alphabet size. The bitmask calculates the closest
+ // `2^31 - 1` number, which exceeds the alphabet size.
+ // For example, the bitmask for the alphabet size 30 is 31 (00011111).
+ let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
+ // Though, the bitmask solution is not perfect since the bytes exceeding
+ // the alphabet size are refused. Therefore, to reliably generate the ID,
+ // the random bytes redundancy has to be satisfied.
+
+ // Note: every hardware random generator call is performance expensive,
+ // because the system call for entropy collection takes a lot of time.
+ // So, to avoid additional system calls, extra bytes are requested in advance.
+
+ // Next, a step determines how many random bytes to generate.
+ // The number of random bytes gets decided upon the ID size, mask,
+ // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+ // according to benchmarks).
+ let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
+
+ return (size = defaultSize) => {
+ let id = ''
+ while (true) {
+ let bytes = getRandom(step)
+ // A compact alternative for `for (let i = 0; i < step; i++)`.
+ let i = step
+ while (i--) {
+ // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
+ id += alphabet[bytes[i] & mask] || ''
+ if (id.length === size) return id
+ }
+ }
+ }
+}
+
+let customAlphabet = (alphabet, size = 21) =>
+ customRandom(alphabet, size, random)
+
+let nanoid = (size = 21) => {
+ // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
+ fillPool((size |= 0))
+ let id = ''
+ // We are reading directly from the random pool to avoid creating new array
+ for (let i = poolOffset - size; i < poolOffset; i++) {
+ // It is incorrect to use bytes exceeding the alphabet size.
+ // The following mask reduces the random byte in the 0-255 value
+ // range to the 0-63 value range. Therefore, adding hacks, such
+ // as empty string fallback or magic numbers, is unneccessary because
+ // the bitmask trims bytes down to the alphabet size.
+ id += urlAlphabet[pool[i] & 63]
+ }
+ return id
+}
+
+module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }