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diff --git a/vanilla/node_modules/entities/dist/esm/decode.js b/vanilla/node_modules/entities/dist/esm/decode.js
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-import { htmlDecodeTree } from "./generated/decode-data-html.js";
-import { xmlDecodeTree } from "./generated/decode-data-xml.js";
-import { replaceCodePoint, fromCodePoint } from "./decode-codepoint.js";
-var CharCodes;
-(function (CharCodes) {
- CharCodes[CharCodes["NUM"] = 35] = "NUM";
- CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
- CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
- CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
- CharCodes[CharCodes["NINE"] = 57] = "NINE";
- CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
- CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
- CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
- CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
- CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
- CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
- CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
-})(CharCodes || (CharCodes = {}));
-/** Bit that needs to be set to convert an upper case ASCII character to lower case */
-const TO_LOWER_BIT = 32;
-export var BinTrieFlags;
-(function (BinTrieFlags) {
- BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
- BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
- BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
-})(BinTrieFlags || (BinTrieFlags = {}));
-function isNumber(code) {
- return code >= CharCodes.ZERO && code <= CharCodes.NINE;
-}
-function isHexadecimalCharacter(code) {
- return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
- (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
-}
-function isAsciiAlphaNumeric(code) {
- return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
- (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
- isNumber(code));
-}
-/**
- * Checks if the given character is a valid end character for an entity in an attribute.
- *
- * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
- * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
- */
-function isEntityInAttributeInvalidEnd(code) {
- return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
-}
-var EntityDecoderState;
-(function (EntityDecoderState) {
- EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
- EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
- EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
- EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
- EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
-})(EntityDecoderState || (EntityDecoderState = {}));
-export var DecodingMode;
-(function (DecodingMode) {
- /** Entities in text nodes that can end with any character. */
- DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
- /** Only allow entities terminated with a semicolon. */
- DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
- /** Entities in attributes have limitations on ending characters. */
- DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
-})(DecodingMode || (DecodingMode = {}));
-/**
- * Token decoder with support of writing partial entities.
- */
-export class EntityDecoder {
- constructor(
- /** The tree used to decode entities. */
- decodeTree,
- /**
- * The function that is called when a codepoint is decoded.
- *
- * For multi-byte named entities, this will be called multiple times,
- * with the second codepoint, and the same `consumed` value.
- *
- * @param codepoint The decoded codepoint.
- * @param consumed The number of bytes consumed by the decoder.
- */
- emitCodePoint,
- /** An object that is used to produce errors. */
- errors) {
- this.decodeTree = decodeTree;
- this.emitCodePoint = emitCodePoint;
- this.errors = errors;
- /** The current state of the decoder. */
- this.state = EntityDecoderState.EntityStart;
- /** Characters that were consumed while parsing an entity. */
- this.consumed = 1;
- /**
- * The result of the entity.
- *
- * Either the result index of a numeric entity, or the codepoint of a
- * numeric entity.
- */
- this.result = 0;
- /** The current index in the decode tree. */
- this.treeIndex = 0;
- /** The number of characters that were consumed in excess. */
- this.excess = 1;
- /** The mode in which the decoder is operating. */
- this.decodeMode = DecodingMode.Strict;
- }
- /** Resets the instance to make it reusable. */
- startEntity(decodeMode) {
- this.decodeMode = decodeMode;
- this.state = EntityDecoderState.EntityStart;
- this.result = 0;
- this.treeIndex = 0;
- this.excess = 1;
- this.consumed = 1;
- }
- /**
- * Write an entity to the decoder. This can be called multiple times with partial entities.
- * If the entity is incomplete, the decoder will return -1.
- *
- * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
- * entity is incomplete, and resume when the next string is written.
- *
- * @param input The string containing the entity (or a continuation of the entity).
- * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
- * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
- */
- write(input, offset) {
- switch (this.state) {
- case EntityDecoderState.EntityStart: {
- if (input.charCodeAt(offset) === CharCodes.NUM) {
- this.state = EntityDecoderState.NumericStart;
- this.consumed += 1;
- return this.stateNumericStart(input, offset + 1);
- }
- this.state = EntityDecoderState.NamedEntity;
- return this.stateNamedEntity(input, offset);
- }
- case EntityDecoderState.NumericStart: {
- return this.stateNumericStart(input, offset);
- }
- case EntityDecoderState.NumericDecimal: {
- return this.stateNumericDecimal(input, offset);
- }
- case EntityDecoderState.NumericHex: {
- return this.stateNumericHex(input, offset);
- }
- case EntityDecoderState.NamedEntity: {
- return this.stateNamedEntity(input, offset);
- }
- }
- }
- /**
- * Switches between the numeric decimal and hexadecimal states.
- *
- * Equivalent to the `Numeric character reference state` in the HTML spec.
- *
- * @param input The string containing the entity (or a continuation of the entity).
- * @param offset The current offset.
- * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
- */
- stateNumericStart(input, offset) {
- if (offset >= input.length) {
- return -1;
- }
- if ((input.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
- this.state = EntityDecoderState.NumericHex;
- this.consumed += 1;
- return this.stateNumericHex(input, offset + 1);
- }
- this.state = EntityDecoderState.NumericDecimal;
- return this.stateNumericDecimal(input, offset);
- }
- addToNumericResult(input, start, end, base) {
- if (start !== end) {
- const digitCount = end - start;
- this.result =
- this.result * Math.pow(base, digitCount) +
- Number.parseInt(input.substr(start, digitCount), base);
- this.consumed += digitCount;
- }
- }
- /**
- * Parses a hexadecimal numeric entity.
- *
- * Equivalent to the `Hexademical character reference state` in the HTML spec.
- *
- * @param input The string containing the entity (or a continuation of the entity).
- * @param offset The current offset.
- * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
- */
- stateNumericHex(input, offset) {
- const startIndex = offset;
- while (offset < input.length) {
- const char = input.charCodeAt(offset);
- if (isNumber(char) || isHexadecimalCharacter(char)) {
- offset += 1;
- }
- else {
- this.addToNumericResult(input, startIndex, offset, 16);
- return this.emitNumericEntity(char, 3);
- }
- }
- this.addToNumericResult(input, startIndex, offset, 16);
- return -1;
- }
- /**
- * Parses a decimal numeric entity.
- *
- * Equivalent to the `Decimal character reference state` in the HTML spec.
- *
- * @param input The string containing the entity (or a continuation of the entity).
- * @param offset The current offset.
- * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
- */
- stateNumericDecimal(input, offset) {
- const startIndex = offset;
- while (offset < input.length) {
- const char = input.charCodeAt(offset);
- if (isNumber(char)) {
- offset += 1;
- }
- else {
- this.addToNumericResult(input, startIndex, offset, 10);
- return this.emitNumericEntity(char, 2);
- }
- }
- this.addToNumericResult(input, startIndex, offset, 10);
- return -1;
- }
- /**
- * Validate and emit a numeric entity.
- *
- * Implements the logic from the `Hexademical character reference start
- * state` and `Numeric character reference end state` in the HTML spec.
- *
- * @param lastCp The last code point of the entity. Used to see if the
- * entity was terminated with a semicolon.
- * @param expectedLength The minimum number of characters that should be
- * consumed. Used to validate that at least one digit
- * was consumed.
- * @returns The number of characters that were consumed.
- */
- emitNumericEntity(lastCp, expectedLength) {
- var _a;
- // Ensure we consumed at least one digit.
- if (this.consumed <= expectedLength) {
- (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
- return 0;
- }
- // Figure out if this is a legit end of the entity
- if (lastCp === CharCodes.SEMI) {
- this.consumed += 1;
- }
- else if (this.decodeMode === DecodingMode.Strict) {
- return 0;
- }
- this.emitCodePoint(replaceCodePoint(this.result), this.consumed);
- if (this.errors) {
- if (lastCp !== CharCodes.SEMI) {
- this.errors.missingSemicolonAfterCharacterReference();
- }
- this.errors.validateNumericCharacterReference(this.result);
- }
- return this.consumed;
- }
- /**
- * Parses a named entity.
- *
- * Equivalent to the `Named character reference state` in the HTML spec.
- *
- * @param input The string containing the entity (or a continuation of the entity).
- * @param offset The current offset.
- * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
- */
- stateNamedEntity(input, offset) {
- const { decodeTree } = this;
- let current = decodeTree[this.treeIndex];
- // The mask is the number of bytes of the value, including the current byte.
- let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
- for (; offset < input.length; offset++, this.excess++) {
- const char = input.charCodeAt(offset);
- this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
- if (this.treeIndex < 0) {
- return this.result === 0 ||
- // If we are parsing an attribute
- (this.decodeMode === DecodingMode.Attribute &&
- // We shouldn't have consumed any characters after the entity,
- (valueLength === 0 ||
- // And there should be no invalid characters.
- isEntityInAttributeInvalidEnd(char)))
- ? 0
- : this.emitNotTerminatedNamedEntity();
- }
- current = decodeTree[this.treeIndex];
- valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
- // If the branch is a value, store it and continue
- if (valueLength !== 0) {
- // If the entity is terminated by a semicolon, we are done.
- if (char === CharCodes.SEMI) {
- return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
- }
- // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
- if (this.decodeMode !== DecodingMode.Strict) {
- this.result = this.treeIndex;
- this.consumed += this.excess;
- this.excess = 0;
- }
- }
- }
- return -1;
- }
- /**
- * Emit a named entity that was not terminated with a semicolon.
- *
- * @returns The number of characters consumed.
- */
- emitNotTerminatedNamedEntity() {
- var _a;
- const { result, decodeTree } = this;
- const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
- this.emitNamedEntityData(result, valueLength, this.consumed);
- (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
- return this.consumed;
- }
- /**
- * Emit a named entity.
- *
- * @param result The index of the entity in the decode tree.
- * @param valueLength The number of bytes in the entity.
- * @param consumed The number of characters consumed.
- *
- * @returns The number of characters consumed.
- */
- emitNamedEntityData(result, valueLength, consumed) {
- const { decodeTree } = this;
- this.emitCodePoint(valueLength === 1
- ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
- : decodeTree[result + 1], consumed);
- if (valueLength === 3) {
- // For multi-byte values, we need to emit the second byte.
- this.emitCodePoint(decodeTree[result + 2], consumed);
- }
- return consumed;
- }
- /**
- * Signal to the parser that the end of the input was reached.
- *
- * Remaining data will be emitted and relevant errors will be produced.
- *
- * @returns The number of characters consumed.
- */
- end() {
- var _a;
- switch (this.state) {
- case EntityDecoderState.NamedEntity: {
- // Emit a named entity if we have one.
- return this.result !== 0 &&
- (this.decodeMode !== DecodingMode.Attribute ||
- this.result === this.treeIndex)
- ? this.emitNotTerminatedNamedEntity()
- : 0;
- }
- // Otherwise, emit a numeric entity if we have one.
- case EntityDecoderState.NumericDecimal: {
- return this.emitNumericEntity(0, 2);
- }
- case EntityDecoderState.NumericHex: {
- return this.emitNumericEntity(0, 3);
- }
- case EntityDecoderState.NumericStart: {
- (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
- return 0;
- }
- case EntityDecoderState.EntityStart: {
- // Return 0 if we have no entity.
- return 0;
- }
- }
- }
-}
-/**
- * Creates a function that decodes entities in a string.
- *
- * @param decodeTree The decode tree.
- * @returns A function that decodes entities in a string.
- */
-function getDecoder(decodeTree) {
- let returnValue = "";
- const decoder = new EntityDecoder(decodeTree, (data) => (returnValue += fromCodePoint(data)));
- return function decodeWithTrie(input, decodeMode) {
- let lastIndex = 0;
- let offset = 0;
- while ((offset = input.indexOf("&", offset)) >= 0) {
- returnValue += input.slice(lastIndex, offset);
- decoder.startEntity(decodeMode);
- const length = decoder.write(input,
- // Skip the "&"
- offset + 1);
- if (length < 0) {
- lastIndex = offset + decoder.end();
- break;
- }
- lastIndex = offset + length;
- // If `length` is 0, skip the current `&` and continue.
- offset = length === 0 ? lastIndex + 1 : lastIndex;
- }
- const result = returnValue + input.slice(lastIndex);
- // Make sure we don't keep a reference to the final string.
- returnValue = "";
- return result;
- };
-}
-/**
- * Determines the branch of the current node that is taken given the current
- * character. This function is used to traverse the trie.
- *
- * @param decodeTree The trie.
- * @param current The current node.
- * @param nodeIdx The index right after the current node and its value.
- * @param char The current character.
- * @returns The index of the next node, or -1 if no branch is taken.
- */
-export function determineBranch(decodeTree, current, nodeIndex, char) {
- const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
- const jumpOffset = current & BinTrieFlags.JUMP_TABLE;
- // Case 1: Single branch encoded in jump offset
- if (branchCount === 0) {
- return jumpOffset !== 0 && char === jumpOffset ? nodeIndex : -1;
- }
- // Case 2: Multiple branches encoded in jump table
- if (jumpOffset) {
- const value = char - jumpOffset;
- return value < 0 || value >= branchCount
- ? -1
- : decodeTree[nodeIndex + value] - 1;
- }
- // Case 3: Multiple branches encoded in dictionary
- // Binary search for the character.
- let lo = nodeIndex;
- let hi = lo + branchCount - 1;
- while (lo <= hi) {
- const mid = (lo + hi) >>> 1;
- const midValue = decodeTree[mid];
- if (midValue < char) {
- lo = mid + 1;
- }
- else if (midValue > char) {
- hi = mid - 1;
- }
- else {
- return decodeTree[mid + branchCount];
- }
- }
- return -1;
-}
-const htmlDecoder = /* #__PURE__ */ getDecoder(htmlDecodeTree);
-const xmlDecoder = /* #__PURE__ */ getDecoder(xmlDecodeTree);
-/**
- * Decodes an HTML string.
- *
- * @param htmlString The string to decode.
- * @param mode The decoding mode.
- * @returns The decoded string.
- */
-export function decodeHTML(htmlString, mode = DecodingMode.Legacy) {
- return htmlDecoder(htmlString, mode);
-}
-/**
- * Decodes an HTML string in an attribute.
- *
- * @param htmlAttribute The string to decode.
- * @returns The decoded string.
- */
-export function decodeHTMLAttribute(htmlAttribute) {
- return htmlDecoder(htmlAttribute, DecodingMode.Attribute);
-}
-/**
- * Decodes an HTML string, requiring all entities to be terminated by a semicolon.
- *
- * @param htmlString The string to decode.
- * @returns The decoded string.
- */
-export function decodeHTMLStrict(htmlString) {
- return htmlDecoder(htmlString, DecodingMode.Strict);
-}
-/**
- * Decodes an XML string, requiring all entities to be terminated by a semicolon.
- *
- * @param xmlString The string to decode.
- * @returns The decoded string.
- */
-export function decodeXML(xmlString) {
- return xmlDecoder(xmlString, DecodingMode.Strict);
-}
-// Re-export for use by eg. htmlparser2
-export { htmlDecodeTree } from "./generated/decode-data-html.js";
-export { xmlDecodeTree } from "./generated/decode-data-xml.js";
-export { decodeCodePoint, replaceCodePoint, fromCodePoint, } from "./decode-codepoint.js";
-//# sourceMappingURL=decode.js.map \ No newline at end of file